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MAME_040.lzh
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readme.amiga
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1997-08-19
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Introduction:
*************
This is an Amiga port of the Multiple Arcade Machine Emulator 0.27.
Usage:
******
M.A.M.E. can be used both from CLI and WB. The options can be used as
tooltypes in the program icon and project icons.
Note:
*****
Set your stack to at least 10k.
Options:
********
GAME The game to emulate (WB only).
LIST Show supported games (CLI only).
LOG Log error output.
NS=NOSOUND Disable audio support.
FPS Show frames per second and audio status text in titlebar.
SCREEN Open the emulator on a custom screen choosen by an ASL
requester.
CHANNELS A string containing one hex number for each of the four
audio channels. The hex number decides which virtual channel
is going into the audio channel.
FS=FRAMESKIP n Skip n frames to speed up the emulation. 0>=n<=3.
FT=FIRE2TIME # 0.1s to wait to hold down fire1 before it becomes a
fire2. This must be 0 (the default) if a real second fire
button will be used.
AF=AUTOFIRE Number of times to fire during a second. A non zero
here disables the fire2 emulation.
ROL Rotate the display to the left.
ROR Rotate the display to the right.
DISPLAYID ID of the desired screenmode. If the ID has the 0x prefix it
will be treated as a hex number.
DEPTH Bits per pixel of the desired screen.
NOJOY Disables the joystick support.
NOSCAN Disables the scanning of the installed games in the GUI.
W=WIDTH Width of the window. Vector games will be scaled to fit the
window. Bitmap games will be centered. The window will allways
be large enough to show the bitmap graphics so this defaults
to 0.
H=HEIGHT Height of the window. See above.
MOUSE Enables the mouse support. The mouse emulates a trakball so it
only works on games that support a trakball. Remember that the
sensitivity of the trakball can be adjusted.
LF=LESSFLICKER A redraw method that reduces the flicker of vector games. When
running games in a window this uses less bandwidth than the
DOUBLEBUFFER method.
DB=DOUBLEBUFFER The prettiest redraw method and the best one to use if a
custom screen is used.
RL=REMOVELINES If used then the clearing of vector buffers will be done by
linedrawing instead by drawing a large rectangle. This can be
used together with LESSFLICKER, DOUBLEBUFFER or alone.
Credits:
********
Amiga port by:
Mats Eirik Hansen
mats.hansen@triumph.no
http://www.stud.ntnu.no/~matsha